Hi fellow boxers, Im having some trouble figuring out how to set up a tutorial screen (similar to Sky)upon the launch of my game, i am using bb2 and wondering whether this is something which is limited at the beta stage and will be implemented on the official launch? many thanks chris phillipou
Hi @heathclose - and how do u add a skip tutorial button to the new world ? The option of a button only exists in the UI and I don't want to add a new UI
I am thinking that creating an action for start at checkpoint would solve skip issue. You can put checkpoint at the first level. Clicking skip button would lead the player to that checkpoint. Didn't try this so not sure about the result.
just copy one you already have and add a "skip tutorial" button or whatever... select the ui and press w,a,s, or d and it will copy... I'ts a very simple process if you are thinking otherwise... will take you like 30 seconds to create the world and ui and wire it up if you already have the tut scene, because then you can copy your tut scene from whatever world it's in now...
so @heathclose let me see if I got it - Main menu UI should lead to Tutorial game Tutorial Should have a Skip button (somehow) That should lead to Original game field That should be connected to Original Game field UI ?
ok... so... now that I'm home, this will make more sense... Main menu world (with 1 scene) leading to a tutorial world (with 1 or more scenes) leading to the actual game world (with your main scenes) In the main menu drop a navigation button that starts your game this is the button settings in the ui... very basic... the settings can be anything but just make it the default function.... pressing that button leads you to the tutorial world with a ui that includes a skip tutorial button... here are the settings, again they can be anything but just use the default function... Pressing this skip tut button on that ui leads to the actual game....
Ah! I see what your saying @heathclose You are correct! its very simple to do by just creating a tutorial world that loads at start and leads to the main menu
Thank you for this great tutorial @heathclose BUT what do I do when the player fails ? at the moment when he fails in the tutorial, he is stuck. I saw that in Mars Mountain the player goes back to the start when he fails - how ?
Connect your tut world to your game over screen or a copy of your game over screen so you can navigate them where you like, if you are using checkpoints in your game, then put one at the beginning of your tut, you may even want to add a tutorial button to your main menu... @Phillip Kung and @Aaron F would know more about all this as they implemented a tutorial in Mars Mountain