Hey guys, I just posted my 4th devlog. I spent some time with the composer of the music/sound for Trixel Rocket. He has great insight into thinking about sound in your games, especially for mobile. Things that I didn't think about before I started working with Lewis. Dude is a genius. It's a little long at 16min but might give you guys some things to really think about when it comes to music and sound in your games.