Transform Logic as Action Button?

Discussion in 'Technical Discussion' started by Machine Rises, Sep 25, 2015.

  1. Machine Rises

    Machine Rises Serious Boxer

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    Would it be possible to have Transform Logic as an action button? This would open up a lot of possibilities for new game play options.
     
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  2. Jamie

    Jamie Avid Boxer

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    The transform logic blocks are only designed to specify one object that it will affect. Presumably, your proposal here could open up new forms of gameplay, but it would likely mean that gameplay involves multiple controls (of what you describe), in order to affect the relevant object/enemy. To keep controls to a limited few, it would mean keeping the selection of objects/enemies to a limited few. If we consider a game like Ketchapp's Cloud Path, which uses a two-set of tap controls for the character, then we would have to reconceptualize the gameplay accordingly: Keep one or two character controls, plus add one or more controls of the kind you write about, OR just keep the game controls limited to the kind you talk about (in which the character would stay still or be set to automatically move, and then the controls are to transform or destroy the things the character encounters).
    Is this what you were thinking about, or did you have a different idea?
     
  3. Machine Rises

    Machine Rises Serious Boxer

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    I was actually thinking of a character who would stay in one spot such as the game "move the walls." When you fire the action button on the right that could move the wall to the right and vice versa for the left button. That's just one of many examples I'm sure. Essentially reversing the movement to you controlling objects instead of the character such as in that game.
     

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