Hi All If you play The Pit game, there are couple of scenes that character can slide and go under/through enemy objects without collide by it. Example the first scene with 3 panels drop down from top. How does the character go under it without collide the enemy? as visually you can see it actually hit it. It not making sense since Buildbox is 2D game engine but if it is 3D game engine then it make total sense. Can anyone help to explain how to achieve that effect? Thanks Simon
@simontt This is known as isometric game you can simply design you asset in 2.5 D style and if you want to implement it in BB you can simply add advance move and give it a slide animation and set collider far enough that it don't collide to the enemy object like bars etc.
Hi Taimoor, i think i know what u mean, as long as the collider is upper part of the path/road , then the slider character go over without touching it since it is a lot lower compare the running character. got it with thanks
Hi Wesam this might not be the place to post but it seems like you know what your talking about, you might be able to help I have asked these questions a number of times and no-one seems to know the answer so im not sure if these actions can be done. I need 2 actions for game mechanics. 1. is it possible to make a spaceship thrust action as per the game asteroids where you control the craft by thrusting. 2. can you make enemies that bounce around the screen like a balloon etc. Please can someone help as these have been causing me so much headache trying to figure out. Any demo bbdoc files would be amazing. Cheers
Hi Everyone, I have struggled with the below things, The ISO jump slide (Pit Game) slide option is not working on buildbox version 2.3.6. Once I click the slide button, the character is being slid after I release that slide button. But in buildbox 2.2.9 it's working fine. How to solve this in bb 2.3.6. Please help me.
How many scenes are there in The Pit? In general, is it enough to have 45 random scenes for endless runner, or you should make more?