I know this has been asked before, but I can't find an answer. I'm making a simple isometric game but entering a new scene, my platforms overlap which breaks the gameplay. How can I correct this?
I had this problem in 1-Bit Return. In the end, I used a separate tile for the end of each scene which was cut to the correct shape of the tile of the next scene. Just use the same Start and End tiles on each scene, tweak the scene distance and you should be golden