You need to use an 'If collide' node then set up the asset it collides with to stop it moving. then use a physics node, or move node- depending on your game - setting movement to 0 in all directions. You can find out more via live stream and the free platform template. Download it and take a look through how things are set up.
it does yes i believe so. it will take some trial and error, getting the physics right. so set the wall object to static and all. and your character to kinematic and none I think.