Stick Character To An Object ,spin And Shoot To Particular Direction

Discussion in 'How Can I...?' started by TheGameAppStudio, Jun 13, 2018.

  1. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi,I would like to know how to stick a character to an object and object must start spinning and the character must further jump to next position based on the spin.Hope you understand.
    Kindly share a sample bbdoc with this function if possible :)
    I tired with friction and character sticks to object but i could make it jump based on the spinning object direction :(
     
  2. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Last edited: Jun 14, 2018
  3. surajsahu

    surajsahu Boxer

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    hey, hae you found the solution yet, if yes than could you please share it here
     
  4. Kanishk Sachdeva

    Kanishk Sachdeva Avid Boxer

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    If it is concerned with Buildbox 2 you can activate connection between both the objects that you want to be connect by a button on top right corner named activate connection.
    If it is concerned with Buildbox 3 you can make an object a parent object of another object and the child object will follow parent object movement.
     
  5. surajsahu

    surajsahu Boxer

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    i'll try what youve suggested, thanks
     
  6. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hey,that's not what required :) I bet you are speaking about a character and an object which is connected permanently .Like character and character bullet as an object,
    What required is consider a spinning object and a character .The character jumps and sticks from one object to another.There was a game like this one made with another engine something with planets and astronaut .Can't remember that game name.
     
  7. The Pumpkin Studios

    The Pumpkin Studios Moderator

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    I tried something like this once, its sort of a work around. however, i couldnt tweak it as i want, maybe it may help you out in your case.
    What i had was a platform that spinned. what i wanted was when a character jumps on it, the platform starts spinning but the object should not fall.

    I actually used a path, and mmade the path go around at the same speed that the platform did. when the character hith the path, it spinned and the platform had a wake up, so it spinned too. both of them spinned together.

    Again, i didnot experiment much with this, maybe you can try it out, it may help.
     
  8. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Thanks for the suggestion :)
     

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