This node will spawn an asset into location, where it collided. For example, there is a glass wall, and if ball is touching that glass wall, it spawns cracked image, where the ball touched it. Like in this video: In this example, spawn node is inside glass wall asset. And if Actor is colliding with glass wall, it spawns crasked image. Download asset here: https://www.hanomaxgames.com/Downloads/spawner.bbasset
Main reason, why I made this node, is because I wanted to spawn crackling image as wall's child. So, when wall is destroyed, cracks will disappear also. At first, I tried to get similar effect by spawning crackling image inside actor's node. But it didn't work so well.