Sound normalizing with export

Discussion in 'Technical Discussion' started by alain_grignon, Oct 27, 2015.

  1. alain_grignon

    alain_grignon Boxer

    Joined:
    Sep 25, 2015
    Messages:
    24
    Likes Received:
    14
    Not sure anyone else has noticed this but in my latest game Boppity Boo, I has specifically engineered the main soundtrack to be at a very low decible rate (low volume) and had one action which launched a sound at a high decible rate (high volume). Worked fine within preview mode in BB, but when I exported the file, and played on device, both sounds have been normalized to the same decible rate... Is this a buildbox effect or an Xcode effect? is there any way to maintain the 2 distinct sound volumes within the exported game?

    Any ideas on how to do this would be very helpful.

    Alain Grignon
    zHereoz Founder
     
  2. Andy

    Andy Miniboss Boxer

    Joined:
    Sep 24, 2015
    Messages:
    2,152
    Likes Received:
    1,546
    Buildbox should not be doing this. Just curious, did you check the actual files in the Resource folder after exporting?
     

Share This Page