Not sure anyone else has noticed this but in my latest game Boppity Boo, I has specifically engineered the main soundtrack to be at a very low decible rate (low volume) and had one action which launched a sound at a high decible rate (high volume). Worked fine within preview mode in BB, but when I exported the file, and played on device, both sounds have been normalized to the same decible rate... Is this a buildbox effect or an Xcode effect? is there any way to maintain the 2 distinct sound volumes within the exported game? Any ideas on how to do this would be very helpful. Alain Grignon zHereoz Founder
Buildbox should not be doing this. Just curious, did you check the actual files in the Resource folder after exporting?