Skipping Input Stream

Discussion in 'Technical Discussion' started by rechris2, Mar 16, 2017.

  1. rechris2

    rechris2 Boxer

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    Hi,
    i get this error on xcode during the build in ios simulator:
    AQDefaultDevice (173): skipping input stream 0 0 0x0
    Also in device the game need 2 minutes to open the game.
    Somebody can help me?





    p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000} span.s1 {font-variant-ligatures: no-common-ligatures}

    PTPlayer] - [PTModelController] load data(1) for class from file: data/PTModelComponentWakeup.1.connections.xml

    [PTPlayer] - [PTModelController] load data(1) for class from file: data/PTModelComponentWakeup.2.connections.xml

    2017-03-16 21:56:53.917444 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:56:55.925862 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:56:57.934311 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:56:59.942710 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:01.951255 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:03.959619 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:05.968103 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:07.976585 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:09.985003 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:11.993389 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:14.001937 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:16.010379 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:18.018824 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:20.027251 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:22.035694 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:24.044312 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0

    2017-03-16 21:57:26.052531 PZPlayer[8735:631623] [aqme] 255: AQDefaultDevice (173): skipping input stream 0 0 0x0
     

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  2. Appymes

    Appymes Avid Boxer

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    You better contact the buildbox support department.
     
  3. Christoph

    Christoph Miniboss Boxer

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    Did you find a solution to this particular problem? I have now exactly the same problem with an update to a game already live in the appstore. Can't figure out what the problem is.

    Update:
    If I leave the game loading it actually opens it after like 15 minutes or so. It loads correctly but the log says there are no characters (even there are 8) and the atlases seem never to load (but no images are missing). I fear the bbdoc got somehow corrupt since the loading time is as well happening in the bbdoc. It needs like 10 minutes to load the project... :(
     
    Last edited: May 2, 2017
  4. playsgames6666

    playsgames6666 Miniboss Boxer

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    At a guess it has something to do with, graphics or audio, did you change any images or audio?
    For some reason you project is looking for images or audio, which is causing the long load, then i guess its finally finding them.
    My knowledge is poor in this error, but from what i can tell, this is the problem.
    Did you copy your BB file before updating, making any changes, so you can reopen the old and retry updates.
    Maybe re optimise your atlases. Thats all i got sorry.

    Also are you making the update with the same version of BB?
     
    Last edited: May 2, 2017
    Christoph likes this.
  5. rechris2

    rechris2 Boxer

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    Hi i didn't find it!
    Also the support didn't find it.
    But i restart to work from 2 or 3 version before (before the error)
     
    Christoph likes this.
  6. Christoph

    Christoph Miniboss Boxer

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    Damn. That's exactly what I didn't want to do. Thanks for the feedback.

    I think you are right. From what I can recall is that I had problems with the multiple unlock. I think I had a transparent image there as the character unlock button but once I optimized atlases it somehow got corrupted. I actually had this happen already several times but it never had this impact. Yesterday I realized that the atlas can't hold this transparent image and I replaced it. Then the project crashed. When I re-opened it it took the first time over 10 minutes to open. Then the multiple unlock was gone. I had to set it up again. I looked for the transparent image in the atlas and it's not there anymore, but maybe in the xml it still is?
     
  7. playsgames6666

    playsgames6666 Miniboss Boxer

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    Yea i thought the error was media related, i have had this issue before, when replacing, deleting and using transparent images, though i never got pass the crashing stage. i learnt not to use transparent images, and just alter there opacity in BB.
    Hopefully you have a backup file, then re do your update.
    I always duplicate my BB files before doing any alterations, only because i mostly bugger something up LOL
     

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