Skip Checkpoint

Discussion in 'How Can I...?' started by AndrewZ, Nov 19, 2015.

  1. AndrewZ

    AndrewZ Boxer

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    Just curious if anyone has come up with a way, or if it's possible, for a "Skip Checkpoint" button to stop displaying after a user reaches a certain point in the game. (NOT how many times the game over screen loads).

    In my game, the user moves through checkpoints in the game and once they reach a certain point it becomes endless, like a lot of games. Problem i'm having is that the "Skip Checkpoint" IAP is still possible for them to purchase, yet it will cause a crash.

    Cheers.
     
  2. AndrewZ

    AndrewZ Boxer

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  3. Christoph

    Christoph Miniboss Boxer

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    I don't think this is possible. Phases has the same problem.
     
  4. Andy

    Andy Miniboss Boxer

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    Interesting problem... checkpoints don't work on random segments of the game. Not sure there is a workaround for this. We can probably prevent the crash but it's more of a design issue at the moment. Can't mix the two. I'll put this on the list to fix in the future, will need to make a good test case.
     
    Sean Buildbox likes this.
  5. Sean Buildbox

    Sean Buildbox Serious Boxer

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