Ship Defender Force, Created in 1 night. Based off the new Force Escape BB game by @brouleau . Used the tower defense setting to make it. Spotted people talking about the game and wondered if BB could make a game like Force Escape....Then realized Force Escape WAS mae with BB lol. His game is WAY better than my attempt. UPDATE: Just submitted update to fix a few things. Removed particle effects to ensure speed compatibility with slower devices. Adjusted controls to be easier. Changed scoring system. Menu changes. UPDATE: Just submitted new update. Changed entire visual look. New music and Icon. Google Play: https://play.google.com/store/apps/details?id=com.ohg.force&hl=en
I've been challenging myself to speed deving. lol EDIT: Just submitted update to fix a few things. Removed particle effects to ensure speed compatibility with slower devices. Adjusted controls to be easier.
If enemies are physics objects. On Pushing with the Ball(Protecting the character), enemies are flying away.How did you do that? When i try, they are moving less distance... could you say me how to make the enemies lighter weight
All i did was make enemies physics objects, put their health to 99999. Make their setting to attack player. Set gravity on the level to -10. Then, so each enemy doesn't just fall when they are loaded, On each enemy add the WAKE UP component set to distance at 300. So they float until you get within 300 distance. Then they fall. Some are set to 1 instead of 300...so they stay where they are and you can just shove them out of the way.
Although i did as you said and made physics objects as my enemies. The objects are very hard to push them a side and the are not freely moving as you did in your game or in THE LINE ZEN. Thank you.
Hmmm here is my settings: Level Gravity: 0 / -10 Time Warp: 60 Friction 50 Velocity Drag: 0 Bounce: 0 _______ Character Max Speed: 60 / 60 Bounce Force: 0 / 97 Platform Friction: 3 Air Drag: 20 / 20 DIRECT MOVEMENT: On FORCED MOVEMENT: On FIXED ROTATION: Off IMAGE DIRECTION: Off Damage: 1 Health 99999 ______ Enemy Settings Physics Collide Destroy Character Wake Up Component: 300 [or whatever you want] Health 99999
Looks great! Perhaps a simple question, but I hope you'll help a beginner: how do you set up the game so that 1) a secondary object (the spaceship) stays in place and doesn't scroll out and 2) collision with the spaceship triggers game over?
I started off with using the preset for tower defence. Forgot what its called. But all you do is make the player the moveable object...give him 9999999 health. As for ship...you can see how its setup in the preset as it does the same. But in a nutshell...place an object in the scene....a ship...etc...then place a second object...the kill object...can be anything. The ships health should be 1...the kill object should be lile 10000. Go to the ships defeated animation and select your kill object. I just used a little white square. Drop it in as the defeated animation with opacity at 0. Invisible. Make its size huge like 35/35. Set it to destroy player. And add SPAWN component and set it to spawn 10000000 times. What happens is its like you placed a bomb in the ship. It does via enemies and its death animation...the kill object...kills player because it takes up entire screen. So the ships death animation kills you. Shop dies...its death animation takes up entire screen which collides with player.
Thanks, I understand now. In your game, you are scrolling the playfield. To keep the ship on screen, are you matching its velocity to the scroll speed, so it doesn't scroll out, or is there a better way to fix the object to the screen?
Hello, I understand , how is it possible to death, But how Ship stays in its position and goes with character??
Just make its movement speed match that of games speed. You have to play with it till its juuussssttt right. More less, the object flies with scene. Click space ship and adjust its linear speed.
\\ you are cool in this BB do u know how to made this: https://itunes.apple.com/us/app/tricky-wall/id1213999940?mt=8