Trying to figure out how can my nodes be set up were a tentacle animation faces and aims towards were ever the player taps to, and if player misses the target its plays the fbx animation of it retracting back to the player. If the player taps on a enemy and the tentacle hits it, then the player stays on the retracted animation until the enemy's hp is 0 and then plays the animation were it retracts back to the player. Each time the player drains more of the enemies hp, a tree growing fbx rolls out little by little for the player which thus leads to winning the game.