i am trying to create a rotating object that has two holes for the player to pass through on either side like in the picture i have included. the way i have gone about this so far is to join the two halves together using connection mode and given one an angular velocity movement. but that seems to rotate the object from its side rather than in the centre (of the two objects) anyone got any insight on this?
You can open the Animation Frame and move the Object along the Y axis until the point of rotation is where you need it to be. The distance you need to move it is probably the width of the .png