Hi, I'm trying to do something seemingly really simple here: rotate the character (and thereby the camera around the character) via touch-move. However the game reacts crazily when trying this. See here: I'd like for the movement to: 1) Move forward, and when the user touches and drags on the screen, it changes the rotation of the character 2) Follow in the direction of the character (right now it looks like the direction of the rotation isn't happening relative to the "Front" of the character. It's moving in all sorts of incorrect directions, and not following the character's orientation) 3) Not be as intense of movement. I've tried lowering the sensitivity but it doesn't seem to have any effect. Does anyone have any workarounds/help on this? Thanks!