So I have an issue. I already sent into support with this but maybe you guys can help. In my game when you restart from checkpoint I have enemy bullets from the level before being sent into the new level. I have both wakeup and sleep distances on them. The checkpoint is way beyond the distance of sleep and wakeup. They are also going in the wrong direction. When I play the scene before the bullets work fine. Then when I die and restart from the new checkpoint they are active and coming from behind me instead of in front. The video shows what I mean. Stumped.
So I guess I need to redesign some levels. Because the glitch seems to be caused by my object deletion threshold. I have a scene that a portal takes you back to the beginning of the level. So I had to up the object deletion threshold. I just dumped it and the checkpoint restart works as normal. If I am going to get this game out soon I have to change the level design. That sucks. I hope they can fix this in the future so I can make the level in an update.