Global Counter Node always stores value. When the user suddenly quits the game and then returns after a while, a new level is loaded, but the value is still there. That can create a lot of problems .. so here's the solution. https://drive.google.com/open?id=1cZ4O5GNblbkBLfOUWlBidtxjAf9aZYOA Just transfer this 'reset global counter node' to your character .. and connect it to the start node. Now every time the levels are loaded the global counter will be set to 0.