So I recently built push notifications (onesignal) in a game of mine and came across this file: proguard-project.txt OneSignal needs some special settings in this file IF it is enabled. Then I saw that Heyzap Mediation (specifically Unity-Ads and Vungle) need as well some special settings IF it is enabled. This is the first time I saw anyone talking about that so my question @Andy is: Does Buildbox use Proguard? Is it enabled?
Thanks Trudnai. So why is it there then? And why has it entries already? How would I enable it or how can I see that it is enabled? And last not least, if it is not enabled I don't have to care about the additional code for this file when implementing OneSignal or Heyzap right? It would ignore it anyway then I guess. Ps: just to make it clear, when exporting a Android build it creates the proguard file automatically. It's not something I put in the project.
So this means it is NOT activated by default, right? I don't want to activate it, if it is disabled, that's good as well... just need to know if I have to use the extra code in my projects or not...