Hello friends, I need some help implementing a scene that is essentially a "maze" of portals. The setup I'd like to have is: 3 portals in a groupID. 1 portal to be exit-only, the others to be effectively entry-only. Basically, I want there to be many entrances all leading to one exit within a given GroupID. The problem I'm having is whenever my character goes through one of the entrances, the game is of course producing a new character out of all the other portals in the group. Is there a way to prevent characters spawning out of portals that are not exit-only? I have tried placing a gatekeeper with a 0 value over the entrance portals to stop the duplicates, but obviously that just kills my character when he legitimately tries to pass through... Does anyone have any ideas? Apologies if I'm missing something blindingly obvious...! Thanks all