Alright, I feel like i'm heading to big bummer island with my questions about these products, but here they go..... Do any of these tools allow you to pipeline your work into Buildbox? I see very few videos or support for these products other than in the unveiling and maybe a demo video. I am also so confused that there are no sections in the forum devoted to these as well. Admittedly, I have the focus of a cat at a disco so please make me aware if I am overlooking anything that is already in place. VoxelBox: I think I jumped the gun on getting the Master Collection because I assumed that all the products worked together. I was totally confused when I finished a scene in VoxelBox and went to export it I only had the option for OBJ and separated all of the textures that I would have to reapply inside BB. I honestly just said to myself "EFF THIS!" and decided I would use MagicaVoxel and Blender. I just thought maybe VB would a proprietary file type that would contain all textures for easy import into BB. Am I dumb for thinking this? I think SoundBox is really cool actually and it is an awesome tool for quickly throwing together sounds and layering for cinema effects. So no problems there. PixelBox is a neat only because it allows me to throw together menu's without getting into my illustration software BUT I created some menus with animations and got totally bummed that the animations were just PNG animations. I totally expected it to export a compatible file format with layers and retain animation information that could be imported and edited into BB. For now, I guess I can just export as separate files and do the animations within BB. Again, am I missing something? AnimationBox is neat enough and I am glad that it can export png frames for animation. But on the other hand, I already own CrazyTalk Animator 3 which is pretty robust with their skeleton engine. I was still excited to use AnimationBox because I assumed (I gotta stop assuming) that it would pipeline straight into BB. I am still really jazzed about Buildbox's future and I like where Trey and Nik's vision is taking it. I think I am just a little frustrated because I spent some money that I didn't have for what I hoped would be a set of tools that I did not have to work outside of. On top of that, I was really disappointed when the final version of BB3 came out and the Jump/Gravity issue wasn't fixed and little things like the "Stuck" template was still broken. I am just a guy trying to get some ideas off of the ground and I hope I am not presenting myself as a poor artist that is blaming his brushes. I'd rather pour solutions on the problems instead of gasoline. These questions and concerns are mentioned with growth in mind. So please do not take this as a bash on Buildbox, it's creators or this community. I'm a fan suckas!