Pick Up An Object, Then Unlock A Button (bb 2.1.1)

Discussion in 'How Can I...?' started by mobile_gamegraphics, Jun 29, 2016.

  1. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    How can I unlock an in-game button, only after I have picked up an object/power up?

    Or alternatively can I apply a certain condition to unlock it while in-game?
    ex. http://www.screencast.com/t/foMnQPz0W

    For ex. I want my character to pick up some "Fuel" and then a "Turbo" button is active.
     

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  2. brakewind723

    brakewind723 Serious Boxer

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    Add a menu jump around the fuel object/action that will send you to a UI screen with the button.
     
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  3. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    Thanks but I am not sure you understood the question though.

    1. I am in-game. (meaning playing a level)
    2. The "Turbo" button is there(visible) but inactive.
    3. I pick up the "fuel"
    4. The "Turbo" button is now active and can be pressed.
    5. Vehicle will have faster speed, once the "Turbo" button is pressed.
     
  4. brakewind723

    brakewind723 Serious Boxer

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    @mobile_gamegraphics

    I understood it perfectly. Drop the menu jump logic piece "in game" overlaying the fuel object or action. Copy the UI field and connect the menu jump to the new copied UI world. Now in that world you will have the button with a high opacity or whatever. You can make that button an action button so it triggers the action to go faster.
     
  5. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    Ah yes! :) indeed my good sir! I gave your suggestion a second thought and sometimes if you just think a bit more... :)
    Thanks for the help!
     
  6. INKY

    INKY Avid Boxer

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    Did you just tell us you can have multiple UI's for a single world? I'm pretty sure you did and that sir...is awesome. Didn't even know !
     
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  7. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    "That's what he said" :) (I know it's usually that's what SHE said but anyway)

    Yes, placing a menu button that takes you to another world UI unleashes such awesome features! Only your imagination is the limit I'd say. :)
     
  8. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    I did exactly as you described... however, the original "Jump" button becomes inactive, so I can ONLY press the "Turbo" button... what am I missing?
     

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  9. brakewind723

    brakewind723 Serious Boxer

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  10. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    it's character component...
     

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  11. brakewind723

    brakewind723 Serious Boxer

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    That's the problem, a bug in buildbox. Character component buttons can't be duplicated. You'll have to recreate the advance move component in your character options and make and name a new button in the new ui. @mobile_gamegraphics
     
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  12. brakewind723

    brakewind723 Serious Boxer

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    Update just came out to fix that :)
     
  13. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    ok, thanks for the info. Was just about to email support.

    So is this fixed in the latest update available for download? Or is it to be released soon?
     
  14. brakewind723

    brakewind723 Serious Boxer

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  15. mobile_gamegraphics

    mobile_gamegraphics Boxer

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    I'm afraid it's either not available yet or not working... I just tried by creating a new "Around the World" template and only created the Menu Jump with two buttons... but when the Menu Jump is activated only the second button works. I have emailed Support though...
     

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