Working on my first game (and I have noticed this with other creative endeavors, like music for example), I had a plan to run the player through some "kid gloves" levels just to introduce game mechanics and how to play. Now that this is done... I find myself a bit paralyzed by the infinite creative possibilities when it comes creating the next 80 levels, or mainly, just the next 1 level... How do you more experienced boxers organize your workflow? How do you ramp up your level design? Where do you begin? Where do you end? Do ANY of you experience this paralysis as I do? Basically, I'm wondering what your experience is with creative paralysis due to infinite possibilities, and how you get over. Do you have a system to get you moving in the right path? What tricks do you use? Do you have any pointers @TreySmith ?