How can I make a one time collision shape. So when the object is colliding, the collision shape is gone.
Hello! Use the Remove Node. If (the object to be remove) collides with other object (choose the affected assets), remove. Don't forget to work with the collision mask/ shape Hope that helps!
Forgot to mention. There are several ways, it's all depend what you really want to do. You can also add a brainbox health or damage.
If you don't want object to disappear after collision, you can use "Set physics" node. Connect it with "If Collide" node, and set physics to "No Physics".
Let me ask you a question related to these. I'm trying to put a collision detection on a ZOMBIE shaped enemy with the same FBX and the same shape.Even though it is the same 3D file, the idle pose is out of alignment with the idle pose as shown in the attached image. How can I combine the animation and the collision detection?