How can I have death animation for an object whilst keeping the object's destroy type to no destroy. I want the object's death and animation displayed when touched by the character without changing the destroy type of the object, because of a hidden item behind the object. The reason why I do not want to set a destroy type for the object is that each character has life and health set 1/1. Adding health to both object and character will defeat the purpose of death upon enemy contact. This object will appear in more than one scene. If this isn't possible @Andy, it would be nice if an object could have death animation even if the destroy type is set to no destroy, because IMO, it implies what the object should destroy and not the other way around.