Hi Boxers, Today question: I try this afternoon have a button trigger and when actor touch it, an object move X axis (as the example door in asset). I want understand how do it myself this. My logic : a) I created a node if collide in actor with in affected asset The PushButton b) I Connect a Move node to the if collide, and open it and try to change the defaut java script (it´s my first time with JS...) to find identity and put new value X to MoveObject when actor shock the push button. But, of course, the code is wrong and I don´t know if it´s better put it directly to the MoveObject (example in a node "open animation") and we can call it when Actor Shock the push button [with my "if collide" I explain in point a) ] - 1 hour after, new code update from defaut JS example with key in asset, it´s working little bit but if someone can tell more...) var _enabled = false; var _rot; var _counter = 0; var _id = 0; function init(){ _rot = this.entity().position(); _id = this.attribute('Identification'); } function update(dt){ if(!_enabled){ return; } if(_counter < 1){ let anim = easeInOutCubic(_counter); this.entity().setPosition(_rot.x*(1-anim), 0, 0); _counter += dt*1.5; } } function signal(name, value){ if(name == 'Open' && _id === value){ _enabled = true; } } //----------- function easeInOutCubic(t){ // return from 0 to 1 easyInOut value t /= 1/2; if (t < 1) return 1/2*t*t; t--; return -1/2 * (t*(t-2) - 1); } big thanks.