New Test Projects Still Crashing In Android Studio (libplayer.so)

Discussion in 'How Can I...?' started by Squiggz, Jan 7, 2019.

  1. spicedbeangames

    spicedbeangames Miniboss Boxer

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    You are better off emailing support and sending your bbdoc so they can see the problem.
     
  2. Startech

    Startech Boxer

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    Bump @ZackGriset @NikRudenko @Sean Buildbox Also having this issue with my game on android, I have a working version of this app already on iOS, my hopes was to just have a simple export and upload for Google Play as well but this issue seems to have no fix atm. At least not a simple one.
     
  3. BClark

    BClark Boxer

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    Any update on this? I can't seem to get my Android app to export either
     
  4. BClark

    BClark Boxer

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    So it looks like this only means the app doesn't run in the emulator but it works on an actual device. So if you want to test go pickup a cheap used android :)
     
  5. d3m0nz

    d3m0nz Boxer

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    I've been running into this error as well. I guess i will just test in BlueStacks. Glad to know it will actually work on the phones though.
     
    GamerGhost likes this.
  6. landofgreendev

    landofgreendev Boxer

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    Has anyone managed to find a solution to this? I'm trying to test my game via BlueStacks and the game crashes on start-up with the error code " couldn't find "libplayer.so" "
    Is there a solution to this?
     
  7. mmicoe

    mmicoe Avid Boxer

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    hi,
    a lot of crashes (193) in my production game!
    Using BB3.
    The game generates a lot of crashes and users are rating me very negatively on Google Play.

    ** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    pid: 0, tid: 0 >>> com.mmegames.noahcrushestimestables <<<

    backtrace:
    #00 pc 0000000000ae749c /data/app/com.mmegames.noahcrushestimestables-1/lib/arm/libplayer.so

    Waiting your answer!
    Than you!
     

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