Hello everyone, I'm trying to create a downward isometric game like this here: I've set up the game direction to 31 degrees, the tiles line up almost perfectly between each level. However, the problem I'm facing is that the tiles seem to keep going downwards and ultimately goes out of the screen. For example: It starts of like this Spoiler And after a few seconds ends up like this Spoiler Here's my gameplay settings Spoiler And here's my scene setup Spoiler I'm not sure how to fix this issue. What can I do to make sure the tiles remain on the same position while scrolling through levels? Can it be something due to the gravity settings? Thanks in advance for your help
Bring up your game frame, you have it touching the bottom of the screen so your character will continue to descend towards the bottom
Thanks a ton guys. I tried out your solution and it worked For anyone else who might stumble upon the same problem in future, set your frame to look like this. Spoiler
I have a question for you @heathclose @ivnov How do you make sure the tiles are straight throughout all scenes. I'm having a bit of a problem with that seeing as in my first scene i've managed to make the platform straight, but in the second scenes, they're either far below the original platform in the first scene, or just too far away. How do i fix that?
Hi, you should experiment with the Game Direction value. Also, make sure the tiles you are using are actually isometric.
@ivnov Ok, so i believe that my tiles are legitimately isometric, and i'll put that into thought. Thanks for the response. However, how would you make sure that you can jump over certain tiles or cubes, or whatever platform you're using? Kind of like 'Sky Castle'. Something like that. This is what i have so far. It's ridiculous lol i can't figure out how it's done