Hello! If I have a game just about collecting coins, how can I move for next levels? Example Start Collect 10 coins, then move to Level 1 Level 1 Colect 20 coins, then move to Level 2 . . . pd: The background is without any movement,
You could do it in BB1 if you have coin number 10 in a certain position. If you have 50 coins on screen and you want to move to the next level after randomly collecting 10, then this is not doable. If on the other hand you position 10 coins so as the 10th coin collected towards the end of a level has as invisible "Next Checkpoint" action behind it, then this would ensure you're sent to the next checkpoint (next level) after collecting coin 10. Worth a shot Or as others have mentioned, BB 2 can handle it.
Well said @Phill Mason i have this trick in mind but i didn't suggest it as coins appeared randomly (if A.C. not 100%) so for this we have to be static. And we have to place coin in such a way that character have no chance to bypass it if character able to bypass it and only collect the last coin than level will clear by just collecting one coin