Menu Animation

Discussion in 'Level Design' started by LtgGames, Dec 3, 2020.

  1. LtgGames

    LtgGames Avid Boxer

    Joined:
    May 4, 2020
    Messages:
    126
    Likes Received:
    32
    So, if I want a background animation for menu.. i.e. a part of the game, do I need to use a "world" to make the menu? I have only five world available, so kind of sad to use one of the world "only" as a meny-design... Look at attached example I found...
     

    Attached Files:

  2. Vlad-NY

    Vlad-NY Serious Boxer

    Joined:
    Jul 21, 2018
    Messages:
    605
    Likes Received:
    360
    IN the above example yes it was created using a world. There are some unknown tricks (at least not available to community as of yet since they are still in development) for your issue. My suggestion is to use a pre rendered animation sequence to achieve the same results in the UI. In other worlds export the animation as pngs and use them to render what you need.

    As a note: do not export the hole screen at once, because this way you will fill out multiple atlases for no reason.
     
    Josh (Nology Games) likes this.

Share This Page