Hey all, I've noticed alot of people here are quite unsure of how to market their product/app, that they throw it into the wild and hope it will come crawling back out of said wilderness with a bag of gold in its hand. Sadly this is not going to happen - and while some of you may make games for the sheer joy & artistic side, some of you also would like to actually make enough money to quit your day job. So i'll delve into the following topics as time goes on, i'm open to criticism & people sharing opinions - after all, thats how we all grow and learn. I'll post them when I find time as I also work a full job, and run a social media marketing company on the side(and make games when time permits) 1) Website - I will go through how to make a landing page and some easy tricks. 2) Facebook - setup a business page, encourage likes and spread some social love. 3) Twitter - Same as Facebook. 4) Pinterest - an upcoming media tool to share styles and direct traffic back to you. 5) Your App a) Icon - the do's & don'ts b) Keywords - How to source the correct ones c) ASO - in relation to your description d) App Video - The new item any serious app needs to stand out e) Screenshots - How to effectively expose your game. f) Monetisation techniques - how not to be annoying with a ba-zillion ads 6) PR - who to approach and how (I'll throw in a list of 100+ reviewers) 7) Paid reviews - worth it? 8) Apple - how to contact them with your game, chasing that elusive feature slot. 9) Publishers - who, how, when. 10) Launching - prelaunch & followup 11) Money - how to manage your spending, log your hours and work out how much your app 'owes' you before its making you money. (This is a big one that hardly anyone does) If theres anything else you'd like me to write about, please let me know. These items are the 1%'rs that will grow your business - they may not lead to an instant hit, but it will grow your business the more you release apps, pushing your revenue up as you go. So stay tuned for the first article - Websites!