Hey guys, this was requested a lot before so I thought I would share two ways of doing it. 1. Action + invisible platform (that kills the enemy) The action adds a bounce effect to the character for a very short time so he bounces off the platform while the enemy gets killed in the mean-time. Advantage: It looks very very natural Disadvantage: No way of adding a different image/animation to the bounce 2. Advanced Move + invisible platform (that kills the enemy) The Advanced Move moves the character up (with linear velocity) for a very short time so it looks like he bounces off the enemy while he gets killed in the mean-time. Advantage: You can add an image/animation for the bounce off Disadvantage: it doesn't look as natural because the linear velocity has no physics applied (but can probably be corrected with the animation itself) Which way is better? It most probably depends on your character and physics settings. Use what ever fits best for your project. if you have more ideas on how to do it please share. The idea of the advanced move was shared earlier by @dtanner2000. Thanks.
Thank you, i am facing a problem, sometimes my character and enemy both get killed i don't understand why this is happening. Note: I have used 1. Action + invisible platform (that kills the enemy) this solution. Can you please help me to solving this problem?