Many Worlds/ui = Slow/heavy Game ? [no]

Discussion in 'Technical Discussion' started by Danlespect, Feb 17, 2018.

  1. Danlespect

    Danlespect Avid Boxer

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    Hi guys,

    I have 30 worlds/UI in a game.
    And in order to add some cool effects with the UI, I have to duplicate worlds/UI and at the end there would be 126 worlds/UI (without adding new images/components).

    Do you think that having 126 worlds/UI instead of 30, without adding any image/object would make a game slower/heavier ?

    If yes I should probably give up on the cool effects and keep the game like this.

    Thanks
     
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  2. wesam_badr

    wesam_badr Miniboss Boxer

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    you need to try as this depends on many factors, I know some games have more than 200 UI but it loads well.
     
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  3. Danlespect

    Danlespect Avid Boxer

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    Thank you !
    So a game can have many UIs and load well. :)
     
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  4. AppNasty

    AppNasty Miniboss Boxer

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    Just make sure you optimize atlases and make sure the image sizes are optimized as best as you can. Should be fine. Also play with DELETION THRESHOLD settings on worlds so that items are removed from memory soon after levels. Eases the load. I usually use 600/600 settings. Sometimes 300/300. So items delete quickly after leaving screen.
     
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