I'm trying to make it so that when the character collects a coin, another coin appears in another spot above where it was, and then when that coin is collected, another coin appears where the first coin originally was. Is there a way to do this? I'm not seeing a spawner option for the coin, which is an action.
You can create an enemy with a spawner, copy the action in the death animation and every time it's defeated, you will score a point. Just make sure the point you copy into the death animation is invisible and is scaled 10x10 for example so it fills the screen. Just make the enemy look like a coin.
Copy the coin Into a normal object .. than make the object asspwaner ... And as a physical obejct with spwan as you like ... I make this in a game ....
But i make it with transform ... The Candys fall down and at the bottom is a transform and lets the candys come up again .. they are collected the Candy they dont spwaner no longer
I don't see a way to do that though. Under "Spawner" for the enemy the only adjustable options are "Spawn Rate" and "Spawn Action". How do I make it spawn another enemy/action in a specific part of the screen and stay there?
Hi,Check out this link for solution https://www.buildbox.com/forum/inde...pawn-coins-actions-in-random-locations.13736/
Thanks, but I would like to spawn the second coin, right after I touch the first one ... is it even possible?
Check out this video. You will need to spend some time adjusting the spawn rate and path to suit your game.
You will need to adjust the spawn rate to suit the time it takes for your character to touch the coin and spawn another. You may also have to play around with the velocity of the invisible spawner.
If you carefully look at that video you may find that coins spawn immediately after the character collects the previous coin.There is a delay for 1st coin though.You could adjust spawn duration as @spicedbeangames mentioned.