logic transform affect only objects it does not affect character i hope that will change in the next update / but you can use gameplay action within certain limitations
Actually you can bypass this by inserting a physics object and placing it behind your character, then connect your character to the physics object. make sure that the logic transform is set to affect the physic object placed behind character.
@brakewind723 I have followed your instructions but my physics object change the position but character remains on the same position.
so i assume you are trying to change the position to go under the platform? you would set platforms to non collision if you want your character to do the same as physics object, the collision is "blocking it"
floors by ketchapp is a leveled game the scenes separated by checkpoints and next checkpoint and using actions to change the game speed and jumping force and if you want your character to change position from place to another in the same scene you need to setup an action with checkpoint and next checkpoint in the same scene or level.
@wesam_badr Well i have already create my game with this trick check point and set check point,As far as i know you can use only one set check point in one game screen this is where i'm facing problem, i just looking for character logic options any way its a good tutorial, keep up the good work