Logic Transform with Characters?

Discussion in 'How Can I...?' started by Lazlow, Nov 29, 2015.

  1. Lazlow

    Lazlow Boxer

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    How can I use a logic transform on a character?
     
  2. wesam_badr

    wesam_badr Miniboss Boxer

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    logic transform affect only objects it does not affect character i hope that will change in the next update / but you can use gameplay action within certain limitations
     
  3. brakewind723

    brakewind723 Serious Boxer

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    Actually you can bypass this by inserting a physics object and placing it behind your character, then connect your character to the physics object. make sure that the logic transform is set to affect the physic object placed behind character.
     
  4. Lazlow

    Lazlow Boxer

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    Yep, brakewind, I figured that would be the workaround. Let's hope it's implemented in 2.0. Thanks!
     
  5. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    @brakewind723 I have followed your instructions but my physics object change the position but character remains on the same position.
     

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  6. brakewind723

    brakewind723 Serious Boxer

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  7. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    Game play like "Floors" by ketchapp.
     
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  8. brakewind723

    brakewind723 Serious Boxer

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    ok are the platforms under the character set on collision?
     
  9. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    Did you mean by collision type than yes its set on collide.
     
  10. brakewind723

    brakewind723 Serious Boxer

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    so i assume you are trying to change the position to go under the platform? you would set platforms to non collision if you want your character to do the same as physics object, the collision is "blocking it"
     
  11. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    Hmm if i set it to no collision than it will drop down to bottom which i don't want.
     
  12. brakewind723

    brakewind723 Serious Boxer

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    Ok well you could set the gravity to 0
     
  13. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    i'm making jumping game any way thanks for you help :)
     
  14. wesam_badr

    wesam_badr Miniboss Boxer

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    floors by ketchapp is a leveled game the scenes separated by checkpoints and next checkpoint and using actions to change the game speed and jumping force and if you want your character to change position from place to another in the same scene you need to setup an action with checkpoint and next checkpoint in the same scene or level.
     
    Last edited: Nov 30, 2015
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  15. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    @wesam_badr Well i have already create my game with this trick check point and set check point,As far as i know you can use only one set check point in one game screen this is where i'm facing problem, i just looking for character logic options any way its a good tutorial, keep up the good work :)
     

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