First thing, I apologize to @Andy for being very rude and to anyone else I offended. Finally over my inability to draw a conclusion to my issues with my games/devices since I have found the answers. I hope you can forgive me as well as everyone else that thinks I am a complete turd and d-bag. Onto the topic of the post... Does anyone have the links on how-to steps? I am currently being rejected for an IAP for In-Game Currency and I have everything straight on Apple's side. I don't know what I am doing wrong in my app. I have the store identifier matching. I have it as "consumable" which was not the case for my first rejection. I had it at "non-consumable." I have the Action placed as Coin-Buy and placed that in the Shop as the Purchase button. I have all of my tax stuff updated/correct in ITC. I also have tried it as Use It Now and Quantity at 100 (coins) and neither of those seemed to work.
Create a new action with the set value (i.e. 100 coins) (that's not used in game) Then select it in the coins shop in 'action selection' and tick the box lower down for 'buy and use' Should do the trick..