Discussion in 'How Can I...?' started by AaroArts, Nov 8, 2017.
Is there a way to limit bullet/ammo quantity?
Say only 3 per level?
Hi,I think this post will help you with it https://www.buildbox.com/forum/index.php?threads/a-new-type-of-game-with-buildbox.11030/#post-58907
Not sure how that relates to limiting bullets?
Or am I missing something?
Well the developer has managed to limit bullets for his game there.Looking at screenshots Shots 5/20 .And also briefed how the game was made.I believe that developer would be useful to help you to limit bullets hence tagged
@manishearth11 If you don't mind can you let us know how you limit bullets for your game duck hunter ?? Kindly post the methods in this thread if possible.
you can set the fire button to get a point every time you click on it, and add session point to your UI.
Use a action button with bullets animation and limited it with 3 or more as you like . I use this kind of action limited in my game Angry Cubes
I was wondering how they did it in 360 Maze by Nanovation.
Send me a link of the game (Android) or a Video, i found a way ( i hope)
The question would be how to make them limited but being able to charge them again picking up amo or something else.
This feature should possible in the newest 2.3.0 beta
What new feature would that be brakewind? And can it be gameover once the ‘bullets’ run out?
I make it with 2.2.9 you See it in Angry Cubes . You collect coins and you have more plattforms ( youCan make it with bullets )
thanks for recognizing me and my game.
well there could be many options to limit bullets. bests are here
if you want bullets to limit with three
1.set a action button with usage of three times and paste bullet in action animation.
2. set character health to 3 and game over delay to 3 sec. and kill 1 health of character with each fired bullet.
3. set to collect 1 point on each fire and event observer to redirect on 3 points collections.
Can the character be the ‘bullet’?
On 360 Maze, they must do something really clever, because they fire 5 bullets/objects and delay the game over based on collision.
Did any of you guys figure this out?
I don't think this works for shooting bullets in all directions?
Also can the character be the bullet?
Separate names with a comma.