Labels Over Bbshapes

Discussion in 'BBAssets' started by particles, Nov 13, 2018.

  1. particles

    particles Avid Boxer

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    Node Name: Cube with Dynamic Numbers
    Type of Node: Logical
    Description: This Asset includes labels on all 6 sides of the cube
    Special Instructions: Ability to create dynamic numbers on all the sides of the cube for a number based games
    Author: @particles
    Date Uploaded: 11-14-2018
    Last Update: 11-14-2018

    Preview
    [​IMG]

    Sample Code
    Code:
    let ent = this.scene().find('Cube')[0];
    let script = ent.component('LabelScript');
    script.setText('Hi');


    Sample Implementation
    [​IMG]
     

    Attached Files:

    Last edited: Nov 25, 2019
  2. LBPToo

    LBPToo Avid Boxer

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    Another great node. Thanks for sharing @particles!
     
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  3. particles

    particles Avid Boxer

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  4. Paul Ingram

    Paul Ingram Boxer

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    particles likes this.
  5. particles

    particles Avid Boxer

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  6. ZackGriset

    ZackGriset Administrator Staff Member

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    Love it Dude! :D
     
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  7. particles

    particles Avid Boxer

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  8. grimmwerks

    grimmwerks Boxer

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    This would be great for a magic 8 ball.

    I'm just beginning with BBox (old dev here in other languages); just starting to get my way around. is there ways to use accerometer as input (ie shaking a magic 8 ball)?
     
  9. Eran

    Eran Boxer

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    Thank you @particles !
    This is so good!
    Do you mind if I ask how to put a random number instead of typing manually?
     

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