I want to have two circles in my scene that move around and the player needs to shoot them, and after he finishes that I want the third object (spike) to disappear. I was trying to use connections but if I connect the circle with the spike then the spike moves around with it. If I connect the spike with the circle then my circle cannot move. I tried to spawn an object that will kill the spike using circle death animation but because my circle is moving and rotating I have to create a huge object that kills all spikes in the subsequent scenes.