Hi guys, I'm having this issue, thought you might find a creative solution to it. so I've created a nice cool game, where the game world is static achieve the goal, character hits the menu-jump and a new world begins. so far so good. however, it seems that BB is having an hard time tracking score between worlds, tried distance / coins / points but when traveling between worlds, the score goes all messed up. so if there's no way of keeping the score, what's the point of the whole game... so I've tried placing event-observers, thinking that if user already gained x coins (coin per world) I can at least show some form of rank, depending on it, I'll save you the time - it didn't worked as well. ('last session' is referring to a single world, etc. etc.) the only way BB can keep a score is if the whole game session is in the same world, so I've tried checkpoints and portals... non was suitable or worked fine. what is needed is to find a way/event so the character can go-to-next-scene. any ideas? thanks.