Just Saw What Nik Was Working On...

Discussion in 'Buildbox 3.0' started by Sean Buildbox, Mar 13, 2019.

  1. Sean Buildbox

    Sean Buildbox Administrator Staff Member

    Joined:
    Sep 24, 2015
    Messages:
    402
    Likes Received:
    496
    Hey guys! We're hard at work on the next build for Buildbox 3 due out soon. Just saw some of what @NikRudenko was working on and wanted to share it with you guys ;)

     
  2. NikRudenko

    NikRudenko Administrator Staff Member

    Joined:
    Sep 25, 2015
    Messages:
    176
    Likes Received:
    488
    #NOCODE :)
     
    volcank, Roberto P, viking and 2 others like this.
  3. Coldwilson

    Coldwilson Boxer

    Joined:
    Dec 18, 2017
    Messages:
    82
    Likes Received:
    36
    Wow! Looks awesome.

    Any chance you guys will put in Box2d like physics joints?
     
  4. NikRudenko

    NikRudenko Administrator Staff Member

    Joined:
    Sep 25, 2015
    Messages:
    176
    Likes Received:
    488
    That is exactly what we doing. Joints, Constraints, Linkers those things have many names :)
     
    TheGameAppStudio likes this.
  5. Bilz636

    Bilz636 Avid Boxer

    Joined:
    Oct 5, 2015
    Messages:
    302
    Likes Received:
    173
    looks awesome.
    Are you guys also going to improve the "Camera"? specially for cinematic cutscenes?
     
  6. Coldwilson

    Coldwilson Boxer

    Joined:
    Dec 18, 2017
    Messages:
    82
    Likes Received:
    36
    You may have just blown my mind. But I have a challenge. Here's the types of joint from Box2d, how many of these would you expect to be featured if you don't mind me asking?

    Pivot Joint: A pivot joint joins two bodies at an overlapping point, like two boards joined by a rotating peg.
    Distance Joint: A distance joint attaches two bodies at a fixed distance.
    Piston Joint: A piston joint joins two bodies along a single, restricted axis of motion, like engine pistons or an elevator platform that is restricted to movement along a vertical axis.
    Joint Motor: Unlike the rotational motor of the pivotjoint, this motion will be linear, restricted along the defined axis. For example, a piston joint motor can be used to move an elevator platform up and down along its axis.
    Friction Joint: The friction joint is used to simulate top-down friction between two objects. This can be useful for simulating both translational (directional) friction and angular (rotational) friction between two joined objects.
    Weld Joint: The weld joint rigidly attaches two bodies at a specified anchor point in content space coordinates.
    Wheel Joint: A wheel joint is similar to a piston joint, except that the attached body can rotate freely like a wheel mounted to the shock absorber of a car. Most of its properties are inherited from the standard piston joint, but you can specify a mass-spring frequency and damping ratio.
    Pulley Joint: A pulley joint attaches two bodies with an imaginary rope whose length remains constant. If one body is pulled or pushed by some force, the other body will compensate according to the simulated rope
    Pulley Ratio: The pulley joint features a ratio property. This ratio can be adjusted to simulate a block and tackle arrangement. In such a scenario, one side of the pulley rope moves faster than the other.
    Touch Joint: A touch joint connects a single object to an on-screen target point. This can be used to move an object to a target point by a theoretical elastic joint with variable strength and elasticity.
    Rope Joint: A rope joint connects two objects by a theoretical non-elastic rope. This restricts the maximum distance between the two bodies even if there are other significant forces upon them.
    Gear Joint: To simulate sophisticated mechanical contraptions involving gears, consider using gear joints. This joint can link two bodies — or multiple bodies in sequence — in a gear-like setup. Then, one motor-driven body can realistically power the other bodies just like a real machine.
     
    TheGameAppStudio likes this.
  7. thatguyminib

    thatguyminib Serious Boxer

    Joined:
    Jul 1, 2017
    Messages:
    553
    Likes Received:
    305
    Did you do this all with some new nodes?
     
  8. NikRudenko

    NikRudenko Administrator Staff Member

    Joined:
    Sep 25, 2015
    Messages:
    176
    Likes Received:
    488
    Yes. There is new pack of nodes coming to BB3.

    We will share more information very soon.
     
    Sean Buildbox likes this.
  9. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,532
    Likes Received:
    815
    This looks awesome. BB3 seems to be coming along great. Very excited to see new features like this in the next release.

    Are you guys planning an update for 2.3.7?
    Really hoping the Animation Frames issue caused when duplicating UI’s is resolved soon.

    Thanks. Keep up the awesome work @NikRudenko
     
  10. weboha

    weboha Avid Boxer

    Joined:
    Aug 8, 2018
    Messages:
    231
    Likes Received:
    170
    look cool :) when we can test?
     
    landofgreendev likes this.
  11. luigisalemme94

    luigisalemme94 Boxer

    Joined:
    Feb 9, 2016
    Messages:
    11
    Likes Received:
    2
    Hello @NikRudenko and @Sean Buildbox , can I ask what's the status on these?

    -scrollable menus
    -power ups
    -health/mana/etc bar
    -inventory
    -items
    -progression elements
    -menu jump
    -scene jump
    -rewards

    @TreySmith twitted about them months ago, I would really love to see them implemented..
     
  12. rizwanashraf

    rizwanashraf Avid Boxer

    Joined:
    Dec 3, 2015
    Messages:
    319
    Likes Received:
    189
    This looks Awesome for Ropes and Other stuff But I have a feeling, There will be alot of Snakes in the market after that.
     

Share This Page