Just Jump - Ketchapp

Discussion in 'Technical Discussion' started by Christoph, Mar 18, 2018.

  1. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    Congratulations to Florian for once again getting signed by Ketchapp. Great game.

    Is this game made with a special build @Andy @ZackGriset ?

    I ask specifically because it has several gravity modes which allow to jump when you are at the roof. It recognizes it as the ground. This wasn’t possible until now. Or is it done with advanced moves and menu jumps? I wanted to fo this for so long. Any information related to this is appreciated.
     
    Benfont and AaroArts like this.
  2. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,546
    Likes Received:
    826
    I’d like to know this too.
    How is the Jump from Ground reset in the Gravity mode?

    The closest I’ve got in the past is by using several actions to stop jumps.

    Thanks.
     
  3. AppNasty

    AppNasty Miniboss Boxer

    Joined:
    Apr 14, 2016
    Messages:
    1,485
    Likes Received:
    890
    It seems like when player reaches the arrows area that flips gravity...there's an ACTION there with GAMEPLAY settings changed. Which would allow you to flip gravity and get the jump from the ceiling affect. If that's what you guys are talking about.
     
  4. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    Yes. But in order to jump you need to detect ground. This is NOT possible in Buildbox. Buildbox only detects ground when it’s at the bottom.
     
    comicsmathias and AaroArts like this.
  5. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,546
    Likes Received:
    826
    Yeh, exactly what @Christoph said.
    BuildBox can’t detect a ground that’s not at the bottom of the character (or top of an Object).

    Colliding with the bottom of an Object (top of the Character), even if rotated, wouldn’t reset the “Jump from Ground”, where it seems to in Just Jump.

    Would love to know this has been added.
    I’d be able to make Ninja Dive a lot smoother if it was.
     
  6. Andy

    Andy Miniboss Boxer

    Joined:
    Sep 24, 2015
    Messages:
    2,152
    Likes Received:
    1,546
    I confirmed with Nik my initial thoughts on this and Florian is not using any special version of BB for this release. Myself, I don't really know what is happening there so I can't really comment on how it is done.
     
    Christoph likes this.
  7. brakewind723

    brakewind723 Serious Boxer

    Joined:
    Oct 3, 2015
    Messages:
    583
    Likes Received:
    506
    I think he may be using menu jumps to switch between ui worlds with opposing advance move operations (with timeout) for the jump direction. You can tell there is a slight difference in jump attributes when gravity switches. Also combining this with maybe having two action buttons that reverse gravity on each ui world should sell this effect.

    Playing with air drag, player movement x and y, timeout and gravity, you can make your advance move jumps look pretty close to the real thing
     
    Last edited: Mar 19, 2018
    Jamie and dani like this.
  8. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,546
    Likes Received:
    826
    Have any of you guys had any luck reproducing this?
     

Share This Page