After 8 months of careful crafting and polishing, Jump Legends is almost ready. Jump Legends is a frustratingly challenging endless runner game with beautifully unique art and simplistic controls. Story: Amongst the denizens of the Fabled Realm reside the ever curious Adventurers. The Adventurers are a mixed group of individuals renowned for their desire to explore the unknown and collect mysterious treasures. Characterised by their high endurance and athletic skill, Adventurers are able to overcome many obstacles to satisfy their thirst for adventure and loot. Jump Legends puts you in control of the most legendary of Adventurers. Assist them in their thrilling quest, as they explore an ancient forgotten land known as the Great Fall. Objectives: Users have to overcome numerous obstacles using simple tap to jump control. The longer a user holds a tap for the higher the character jumps. Users are scored based on duration of run and are able to collect stars, which are used to unlock additional characters. Jump Legend Features: -15 fully animated awesome characters. -Beautiful transitional scenes and scenery, with over 90 levels. -Game Centre enabled and currently holds a leaderboard for top scores. -Challenging obstacles to overcome. -Simple tap controls. -Increasing game speed will challenge even the most experienced jumpers. Why?: Whats separates Jump Legends from the other endless runners? Every aspect of Jump Legends was designed with user experience and user interaction in mind. The endless runner games are still a favourite amongst users, I’ve researched and played tons of them. Jump Legends is the compilation of a large number of improvements I thought added value to this genre. I believe that Jump Legends adds a fresh spin on the current staples of endless runners. The new characters, new challenges, the animations, coupled with the transitional features and special effects result in one addictive game. I’ve run tests with my family and friends, and have worked with them to create a beautiful, furiously difficult, but obsessive game. Additional info: If you would like to find out more on how Jump Legends came to be please check out the dev story: http://fabledrealm.com/jump-legends-dev-story Additional images and videos are available here: http://fabledrealm.com/jump-legends-press-kit My story is also available and explains how a full-time geologist is able to find enough time to work on app development: http://fabledrealm.com/mystory My blog which has additional Jump Legends Dev information: http://fabledrealm.com/blog Release: Jump Legends is now available on the App Store: http://apple.co/1S2ZxaJ Coming to Play Store on the 22nd March. If you have any questions, queries, please contact me. I look forward to hearing from you. Enjoy the rest of your day! Built with Buildbox v1.3.5 and the Master Suite programs, a few animations were crafted with other software. Big thanks to @Aaron F and @Collin Wade Thiessen for their valuable input. Eric Hein Founder - Fabled Realm FabledRealm.com Email: eric.hein@fabledrealm.com Twitter: @FabledRealm, @EricHeinFR Facebook: https://www.facebook.com/Fabled-Realm-1627914234124758/ *Edited 19/2/16: Postponed release date.
Great work @Eric H, it looks fab. I can see the graft that's gone into this one, good luck with your launch.
I love your game @Eric H, I have one question for you. What setting you did for isometric game-play. Like I was trying to do the right gravity and angle but it does not work. Can you please help me in that area? Thanks in advance
Thanks for all the well wishes fellow boxers. @Christoph Jump Legends will be released under my name (See edit). Depending on the results and feedback this may change in the future. I love a challenge, sometimes I take on things larger than I can handle, so far it has been a lot of hard work, but I've learnt a lot regarding all aspects of developing, marketing, and polishing a game. Experiences that I could only learn by doing it myself, and experiences that are useful for future releases/brand growth. *Edit 19/2/16: Awaiting replies from publishers. A publisher does help, in more ways that just marketing and exposure. Publishers understand that current state of the gaming industry and how to cater for your target audience. A light alternative to this is chatting to experienced developers, taking in their feedback and thoughts (they've been through the journey) and beta testing, however marketing would still be up to you. @prerit Convo me if you require the settings again. The current state of Jump Legends, is that of an minimum viable product. There are a few high priority changes that I wish to implement after conversations with beta testers and @Machine Rises. *Edited 19/2/16: Removed settings attachments until changes implemented.
Jump Legends is now available on the App Store: http://apple.co/1S2ZxaJ Coming to Play Store on the 22nd.
The aesthetics of this game are lovely. I really like the art direction. I'm no legend of jumping yet, but I'm working on it. One observation I have from a monetization standpoint is that the ads have a Yes / No button at the bottom, and the no button is almost right where the continue button is on your game over ui... because I'm dying and restarting rapidly, I have skipped ads because I was just waiting to push the continue button, and when the graphic changed to jump all over that button, it was an ad and instead of continuing, I hit "no" because that was the area I was waiting to touch as soon as the graphic changed, so I never saw the ad... this could bring down your install conversion rate simply because people are hitting "no" when they really want to be hitting "continue"