Hi guys, I am currently working on a small Isometric game which has multiple lanes in it. I based my game on the Isometric jump template but added multiple lanes. I want my character to switch lanes with swiping for which I use advance move with a very short timeout. The problem is this: I have 3 advance move components - 1 which is On Start for keeping my character moving diagonally for Isometric view, and 2 more for swiping. When I swipe left for example my character starts shifting lanes, but when the timeout has passed the original advance move which kept my character moving in straight isometric line isn't activating again and it's stays overwritten. Is there a way to activate the On Start advance move once again?
Well i would suggest you to use touch controls instead of swipe.Just set the border for that character and add joystick.
I've tried your method with another advanced move set to On Release but it isn't working. Here's my setup: I am trying to make character movement like the one in " Bruce Lee Dragon Run"