Hi, Is there a way to show the user a iOS review prompt once he level's up? I am presently using scene's as levels within 1 world So once user say successfully clears Scene 1 & goes to Scene 2 I consider a level up At the point i would like to show a iOS review prompt I understand I can use a Event observer to achieve review prompts based on no. of times game played However, i would like to prompt user for review once he has successfully cleared a Level (Scene in the world) As usually players are happy at this point of time & are more likely to leave a 5 star review Since there is no event observer within the world , I dont know how to achieve this I referred to the below thread however it doesn't elaborate on the on successful level up scenario as described above https://www.buildbox.com/forum/inde...to-get-lots-of-free-ratings.12323/#post-69915 Satya
I use Set Checkpoint & Next checkpoint ,Below the link to sample game https://www.dropbox.com/s/9rqa8rpwbfging3/Set , Next Check Point - World Jumper.bbdoc?dl=0
The character collides with a image which activates the next checkpoint, at which point charater is taken to next scene (so this next scene is considered a new level)
Ok below is what you are suggesting: For each level add invisible coin right where the Next Checkpoint is So each time the user goes through the Next Checkpoint he earns a invisible coin Once user accumulates say 3 coins (which means user has cleared Level 3) activate the event observer But i am already using coins in the game, so would i use points instead of coins? Or can you add multiple types of coins Will give the above logic a try & see if it works. Please let me know if the above makes sense to you Satya
I tried this method it works, however there is one glitch. I am using Menu Jump to take user to a new UI where I check for Points If Points are above the threshold I launch the Review Prompt through a 2nd Event observer I have to pause the game through the Request Review Event observer However once user Hits Cancel or Submit in the Review Prompt the user is stuck on this new UI I will have to give user a Button stating Return to Game It would have been nice If the user were taken right back to the game once he reviewed or dismissed the review prompt Any work around which might take user right back (after review prompt) to the game without him tapping another button?
You mean put the App Rater pop up along with a un pause button so that once user Rates or doesnt rate the app he can tap on the un pause button to start playing game again?
I think you are confusing this a lot, all you need to do is have the event observer in the "world UI" that way it can keep track during gameplay, (without taking you out of the game) once they have completed the scene, it will prompt
Hi, Since there is no event observer listed under the logic pane on the left in World UI, I have had to make a separate Request Review Interface. Please let me know if this is what you mean when you say have the event observer in the "world UI"
Basically, the main UI that is connected to the world. That way it will take you there, you can also add a timer to the UI so that after at 5 seconds it will take you back to the game
Hi, Do you mean the One named "World 2 UI" in the screenshot below? I should put the request review with a timer in this UI?
Hi! Basically what tekanology said, is what you can do, is add a timeout observer, with lets say 1 second. when the review is requested, in that ui you can put a timeout for 1 to 2 seconds. when the user finishes the review or even cancels it by pressing the back button on his android device, he goes back to the "stuck ui" and in 2 seconds it will timeout and lead him to the designated UI. I hope i made this clear. In cases where you want things to happen itself or automatically you can be creative with a timeout event.