I am thinking of having a level in 1 world that when a character say gets to the chopper it will turn into a chopper and the chopper character will move through the next levels and then land and turn back into the original character, so sort of like a big quest world non stop. is this possible?
couple ways you can handle that. One would be with having the new "character" be an action. You can set the action to "replace" or "overlay" the real character. another way would be use UI logic piece to change the world the character is in and jump them to a world that the main character of that world is the chopper, etc...