Hey @volcank these is the total amount of revenue that you get from each game. Every casual mobile game is going to make its most amount of revenue in the first month of the release. After that it all depends on retention and the quality of your game. If your game has potential to grow an audience and community around it (like Color Switch did) and if you continue to update your game regularly and give your users more interesting content, then you could see the revenue coming in every month. I've worked with Appsolute Games and Umbrella Games and the experience is excellent. They really help you prepare and polish your game to reach the Apple feature standards. Noodlecake is awesome and they were bought by a Chinese publisher ZPlay, but as I look at their games it seems to me that they are looking for something more than a casual game that we can make with BuildBox. Maybe when BB 3 comes out, we can then try with Noodlecake, Chillingo, Miniclip and other big guys.