ios and android game has stoped

Discussion in 'How Can I...?' started by whitedogapp, Oct 8, 2015.

  1. whitedogapp

    whitedogapp Avid Boxer

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    hello guys please help, i created 3 games in buildbox but only one game is crashed when i open it after start screen my game closed why this heppned?
     
  2. darren

    darren Avid Boxer

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    what advertising company are you using? My game crashed twice in a row on my iPad right after it loads the main menu.

    Weird too that it says Game Center is not logged in but I've played Flappy Golf on game center right before, even killed the app, log out of game center and log back in and my BB game still says "Game Center unavailable. Player is not signed in"

    Regarding the crash, it happened on THREAD 13:


    Thread 12:
    0 libsystem_kernel.dylib 0x34f129cc __workq_kernreturn + 8
    1 libsystem_pthread.dylib 0x34f8cea8 _pthread_wqthread + 788
    2 libsystem_pthread.dylib 0x34f8cb80 start_wqthread + 4

    Thread 13 name: WebThread
    Thread 13 Crashed:
    0 libobjc.A.dylib 0x348d7f56 objc_msgSend + 22
    1 CoreFoundation 0x26d29e58 CFRelease + 596
    2 QuartzCore 0x29d06a60 CA::release_objects(X::List<void const*>*) + 12
    3 QuartzCore 0x29d0bdc2 -[CAAnimation dealloc] + 50
    4 libobjc.A.dylib 0x348e5d5a objc_object::sidetable_release(bool) + 162
    5 libobjc.A.dylib 0x348e61a4 (anonymous namespace)::AutoreleasePoolPage::pop(void*) + 400
    6 CoreFoundation 0x26d34f94 _CFAutoreleasePoolPop + 12
    7 Foundation 0x27a730fa -[NSAutoreleasePool drain] + 118
    8 CFNetwork 0x2694a9cc AutoAutoreleasePool::~AutoAutoreleasePool() + 20
    9 CFNetwork 0x2692ea3e ___ZN27URLConnectionClient_Classic18_withDelegateAsyncEPKcU13block_pointerFvP16_CFURLConnectionPK33CFURLConnectionClientCurrent_VMaxE_block_invoke_2 + 162
    10 CFNetwork 0x2688334a RunloopBlockContext::_invoke_block(void const*, void*) + 58
    11 CoreFoundation 0x26d34c7a CFArrayApplyFunction + 34
    12 CFNetwork 0x26883202 RunloopBlockContext::perform() + 178
    13 CFNetwork 0x268830ca MultiplexerSource::perform() + 214
    14 CFNetwork 0x26882f5c MultiplexerSource::_perform(void*) + 44
    15 CoreFoundation 0x26de9374 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 12
    16 CoreFoundation 0x26de8782 __CFRunLoopDoSources0 + 214
    17 CoreFoundation 0x26de6de8 __CFRunLoopRun + 768
    18 CoreFoundation 0x26d3520c CFRunLoopRunSpecific + 472
    19 CoreFoundation 0x26d3501e CFRunLoopRunInMode + 102
    20 WebCore 0x323b5ebe RunWebThread(void*) + 414
    21 libsystem_pthread.dylib 0x34f8ee90 _pthread_body + 136
    22 libsystem_pthread.dylib 0x34f8ee02 _pthread_start + 114
    23 libsystem_pthread.dylib 0x34f8cb8c thread_start + 4

    Thread 14 name: Dispatch queue: com.heyzap.sdk.mediation
    Thread 14:
    0 libsystem_kernel.dylib 0x34f1219c __semwait_signal + 24
    1 libsystem_c.dylib 0x34e71a6c nanosleep + 168
    2 Foundation 0x27b310e2 +[NSThread sleepForTimeInterval:] + 138
    3 PZPlayer 0x0013ef76 0x52000 + 970614
    4 PZPlayer 0x001a2712 0x52000 + 1378066
    5 CoreFoundation 0x26d4f252 __53-[__NSArrayI enumerateObjectsWithOptions:usingBlock:]_block_invoke + 46
    6 CoreFoundation 0x26d48340 -[__NSArrayI enumerateObjectsWithOptions:usingBlock:] + 232
    7 PZPlayer 0x001a238c 0x52000 + 1377164
    8 libdispatch.dylib 0x34e2b7b8 _dispatch_call_block_and_release + 8
    9 libdispatch.dylib 0x34e32572 _dispatch_async_redirect_invoke + 546
    10 libdispatch.dylib 0x34e34da6 _dispatch_root_queue_drain + 862
    11 libdispatch.dylib 0x34e35cd2 _dispatch_worker_thread3 + 90
    12 libsystem_pthread.dylib 0x34f8ce2e _pthread_wqthread + 666
    13 libsystem_pthread.dylib 0x34f8cb80 start_wqthread + 4
     
  3. Machine Rises

    Machine Rises Serious Boxer

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    Sounds like issues I would definitely email to support@buildbox.com just give them full details and a copy of your project so that they can take a look.
     
    Sean Buildbox likes this.

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