Ios Admob Ads Not Showing

Discussion in 'Technical Discussion' started by volcank, Oct 23, 2016.

  1. volcank

    volcank Serious Boxer

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    Hi All,

    I am living a weird problem when testing my game for ios. Talking about Admob Ads I created 1 banner and 1 Interstitial ID and inserted them in Admob Part of Advertising Settings. I am sure and triple checked that the IDs are correct and I even created 2 more Banner and Full Screen IDs at Admob dashboard. But Admob Ads both Banner and Full Screen are not showing.

    I don't use Heyzap or mediation straight Admob. When I use test IDs by Admob the ads show so I am sure there is no problem with integration but when I insert the real Admob IDs they don't work.

    Btw Even Tough I said IOS I now tested on Android it is also not showing any Admob ads on Android! No Banners and Interstitials!! Weird!

    I test my game on my iPad using Adhoc Export from the XCode. Do I need to do something else in XCode??

    Thank You
     
    Last edited: Oct 23, 2016
  2. vikas_ipec10

    vikas_ipec10 Boxer

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    Hi , did you get the solution ? I am having same issue.
     
  3. dusan20002

    dusan20002 Avid Boxer

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    Hi @volcank
    You can always change Google SDK downloading latest from here https://firebase.google.com/docs/admob/ios/download, just delete GoogleMobileAds.framework from Exported iOS and replace with copy paste latest GoogleMobileAds.framework.

    In Build Phases -> Link Binary you will need to add AdSupport Framework, GLKit Framework and SafariService Framework for AdMob to work properly.
     
    volcank likes this.
  4. volcank

    volcank Serious Boxer

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    Hi yes,

    The thing is after you creare ads at admob dashboard banner and interstitials it takes a while.until.they become online. just give them sometime and it will showup. test with test ids first if they work then your main admob ids will work as well. Also I know it might sound stupid but make sure you copied the right ids to the right place in buildbox. here are the the test ids.

    https://shatter-box.com/knowledgebase/admob-how-to-test-ads/
     
  5. volcank

    volcank Serious Boxer

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    Hi thanks for this great tip. btw do you know.how to integrate firebase in our games i mean anlaytics so we can track the gameplay?? thankyou
     
  6. Buy_Codes

    Buy_Codes Boxer

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    PLEASE HELP what is the solution !!
     
  7. Arsmen Studio

    Arsmen Studio Avid Boxer

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    @Buy_Codes @volcank
    - Update the Admob SDK manually in your export and continue to use Xcode 7 or 8. Just remove the old framework and replace with a new one.
    1 DOWNLOAD LAST ADMOB FRAMEWORK FOR IOS AND DRAG IT IN XCODE LIBS and check COPY IF NEEDED ( YOU HAVE TO UPDATE THE IOS ADMOB SDK )

    than

    Open up your "PTPlayer-Info.plist" and add this:

    <key>NSCalendarsUsageDescription</key>
    <string>Some ad content may access calendar</string>

    Then build, archive and send it to itunes connect.

    That worked for me.
     
    Christoph likes this.

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