Hey guys, in my build I intend an object to check collision every x seconds (via send/receive node from a different entity) and give a true/enabled signal if no collision is detected. The problem with using a invert signal node is that in order for it to send a true signal the collision first has to take place (collision true gets inverted to false) and then the object to collide with has to be moved out of the hitbox (collision false gets inverted to true). However I want it to send a true signal even if it hasn’t yet collided with the object in question. Not sure if this can be solved with code since the ‘if collide’ node can’t be edited. Any Ideas? Thanks in advance.