This is my workaround how to import 3D objects with Photoshop. Note: You can click on the image to make it bigger. Step 1: Download or make an 3D object. For this example we will use medieval-town-base . Step 2 : Open Photoshop Step 3: Open .obj(works with other formats also) file Popup appears click OK Step 4: Click generate UVs (3D->Generate UVs) , so that we can have a single UV map. Change 2048x2048, which is default to 1024x1024 or less. Reason: Buildbox accepts 2040x2040 max. Click OK Step 5: Click 3D->Export 3D Layer Popup appears, change default Collada to Wavefront/OBJ Then, change texture format to "PNG" and click OK Save to desired folder After saving you should have 4 new files Step 6: Open buildbox project Either drag the .obj(mesh file) to buildbox scene or use import mesh option. Then drag the texture file : .PNG or .JPEG file to texture box Step 7Optional) If you wanna either share the asset or just save it so you can import it to other projects. Then Right click on the object and press Export Asset.